ASUS, Acer, BenQ and others are competing in the 144Hz Gaming Monior. ASUSTek is expected to dominate every manufacturer.

LCD screen shipments are relied upon to remain level from a year back in 2016 because of rising interest for big business and gaming screens. Since gaming LCD screen shipments are getting a charge out of development, and their ASP and benefits are both higher than those of customary models, existing gaming screen merchants Asustek Computer, BenQ and Acer are required to see wild rivalries from newcomers including Samsung Electronics, LG Electronics, Dell, Hewlett-Packard (HP), Lenovo, AOC/Phillips in 2017, as indicated by sources from the upstream store network.

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For gaming screens with an invigorate rate (Refresh rate) of 144Hz, Asustek, BenQ and Acer are now contending forcefully, and Asustek will turn into the biggest seller of such items in 2016 with a piece of the overall industry of 35%, trailed by BenQ at 22-24% and Acer at 17-19%.

Overall LCD screen shipments were around 120 million units in 2015 and will stay at about a similar level in 2016. In 2015, 144Hz gaming screen shipments were just 550,000-600,000 units, yet the volume will ascend to more than 1.2 million units in 2016. In spite of the fact that gaming models represent around 1-2% of the general volume, yet their partake underway esteem is around 3% on account of their high ASPs.

For 2017, in view of sellers' present requests, overall gaming screen shipments are required to ascend to 2.5 million units and may reach as high as 3.5 million in 2018.

The standard size is 21.5-inch for the customary screen fragment, while 23-to 24-inch is the second most prominent size. For gaming screens, 24-inch models evaluated between US$299-499 record for 70% of overall shipments, trailed by 27-inch models valued between US$349-899 and 34-to 35-inch models. Items with showcases bigger than 35-inch may see request development, mostly contributed by North America and Europe.

Curved LCD screens have not seen noteworthy shipments in 2016, but rather their prevalence is required to develop among gamers and critical delivery development is normal for 2017.

In the interim, board deficiencies and rising board costs are relied upon to settle in 2017 and key components that will impact rivalry among screen sellers and their benefits in 2017 will be swapping scale variances, the sources noted.