Microsoft’s Xbox Refresh known as Xbox One X is all set for the launch on November 7th for a price of $499. Xbox One X features an 8 core Scorpio CPU made in collaboration with AMD, 8GB flash memory, 1TB of HDD storage and 12GB of GDDR5 RAM.

GamingBolt reached out to the King Art Games, developers behind Iron Harvest 1920 for an interview where they asked the devs various questions and what do they think about the Xbox One X’s 12GB GDDR5 RAM and it benefits it has to offer.

And in the reply, Julian Strzoda from King Arts said that ““There’ll never be such a thing as enough memory. Ever. Of course, it’s great to have more memory available.”

Julian further stated that “But in the end, the differences won’t be dramatic. For example: It’s not enough memory to double the size of all textures in the game or something like that. So, yes, there will be more stuff and stuff will be higher quality. But the differences won’t be huge.”.

It’s also worth noting that the RAM in the console is shared between the CPU and GPU. So that leaves developers with more to focus on rather than just the texture and stuff that consumes the GPU side of RAM. However, his statement also suggests that the current specification of the Xbox One X makes developer leave out on a few things that could be done better.

And as stated by Gamingbolt, “This seems to reinforce the idea of the Xbox One X being a mid-generation upgrade rather than a full-fledged step forward”.

About the game Iron Harvest, it’s a strategic game set in an alternate 1920’s universe with a lot of steampunk machines, destructible environment and a touch of Company of Heroes. There’s a teaser trailer out for the game, however, there’s no release date confirmed yet. The game will be available on PC, Xbox One and PS4 on launch.

Source: GamingBolt